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change: Changed .leaveunkeptservers again to only accept startShardId, it will loop through the shards and execute clean on them every 2250 seconds (assuming shards are almost full). Delay is fixed at 1 second as that is the discord ratelimit

This commit is contained in:
Kwoth 2024-08-29 00:44:28 +00:00
parent bc22987330
commit 73356b6beb
3 changed files with 23 additions and 13 deletions

View file

@ -8,9 +8,13 @@ public partial class Administration
public partial class CleanupCommands : CleanupModuleBase public partial class CleanupCommands : CleanupModuleBase
{ {
private readonly ICleanupService _svc; private readonly ICleanupService _svc;
private readonly IBotCredsProvider _creds;
public CleanupCommands(ICleanupService svc) public CleanupCommands(ICleanupService svc, IBotCredsProvider creds)
=> _svc = svc; {
_svc = svc;
_creds = creds;
}
[Cmd] [Cmd]
[OwnerOnly] [OwnerOnly]
@ -42,7 +46,7 @@ public partial class Administration
[Cmd] [Cmd]
[OwnerOnly] [OwnerOnly]
public async Task LeaveUnkeptServers(int shardId, int delay = 1000) public async Task LeaveUnkeptServers(int startShardId)
{ {
var keptGuildCount = await _svc.GetKeptGuildCount(); var keptGuildCount = await _svc.GetKeptGuildCount();
@ -58,7 +62,12 @@ public partial class Administration
if (!response) if (!response)
return; return;
await _svc.LeaveUnkeptServers(shardId, delay); for (var i = startShardId; i < _creds.GetCreds().TotalShards; i++)
{
await _svc.LeaveUnkeptServers(startShardId);
await Task.Delay(2250 * 1000);
}
await ctx.OkAsync(); await ctx.OkAsync();
} }
} }

View file

@ -12,7 +12,7 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
private TypedKey<KeepReport> _cleanupReportKey = new("cleanup:report"); private TypedKey<KeepReport> _cleanupReportKey = new("cleanup:report");
private TypedKey<bool> _cleanupTriggerKey = new("cleanup:trigger"); private TypedKey<bool> _cleanupTriggerKey = new("cleanup:trigger");
private TypedKey<(int, int)> _keepTriggerKey = new("keep:trigger"); private TypedKey<int> _keepTriggerKey = new("keep:trigger");
private readonly IPubSub _pubSub; private readonly IPubSub _pubSub;
private readonly DiscordSocketClient _client; private readonly DiscordSocketClient _client;
@ -45,10 +45,8 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
private bool keepTriggered = false; private bool keepTriggered = false;
private async ValueTask InternalTriggerKeep((int, int) data) private async ValueTask InternalTriggerKeep(int shardId)
{ {
var (shardId, delay) = data;
if (_client.ShardId != shardId) if (_client.ShardId != shardId)
return; return;
@ -74,13 +72,16 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
dontDelete = dontDeleteList.ToHashSet(); dontDelete = dontDeleteList.ToHashSet();
} }
Log.Information("Leaving {RemainingCount} guilds every {Delay} seconds, {DontDeleteCount} will remain", allGuildIds.Length - dontDelete.Count, delay, dontDelete.Count); Log.Information("Leaving {RemainingCount} guilds every {Delay} seconds, {DontDeleteCount} will remain",
allGuildIds.Length - dontDelete.Count,
shardId,
dontDelete.Count);
foreach (var guildId in allGuildIds) foreach (var guildId in allGuildIds)
{ {
if (dontDelete.Contains(guildId)) if (dontDelete.Contains(guildId))
continue; continue;
await Task.Delay(delay); await Task.Delay(1016);
SocketGuild? guild = null; SocketGuild? guild = null;
try try
@ -236,8 +237,8 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
return await table.CountAsync(); return await table.CountAsync();
} }
public async Task LeaveUnkeptServers(int shardId, int delay) public async Task LeaveUnkeptServers(int shardId)
=> await _pubSub.Pub(_keepTriggerKey, (shardId, delay)); => await _pubSub.Pub(_keepTriggerKey, shardId);
private ValueTask OnKeepReport(KeepReport report) private ValueTask OnKeepReport(KeepReport report)
{ {

View file

@ -5,5 +5,5 @@ public interface ICleanupService
Task<KeepResult?> DeleteMissingGuildDataAsync(); Task<KeepResult?> DeleteMissingGuildDataAsync();
Task<bool> KeepGuild(ulong guildId); Task<bool> KeepGuild(ulong guildId);
Task<int> GetKeptGuildCount(); Task<int> GetKeptGuildCount();
Task LeaveUnkeptServers(int shardId, int delay); Task LeaveUnkeptServers(int shardId);
} }