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Lumi/sb_tools/interaction.py

232 lines
7.8 KiB
Python

import discord
from discord.ui import View
class IntroButtons(View):
def __init__(self, ctx):
super().__init__(timeout=300)
self.ctx = ctx
self.clickedShort = False
self.clickedLong = False
async def on_timeout(self):
for child in self.children:
child.disabled = True
await self.message.edit(view=None)
@discord.ui.button(label="Short", style=discord.ButtonStyle.primary)
async def short_button_callback(self, button, interaction):
await interaction.response.edit_message(view=None)
self.clickedShort = True
self.stop()
@discord.ui.button(label="Extended", style=discord.ButtonStyle.green)
async def extended_button_callback(self, button, interaction):
await interaction.response.edit_message(view=None)
self.clickedLong = True
self.stop()
@discord.ui.button(label="Stop", style=discord.ButtonStyle.red)
async def stop_button_callback(self, button, interaction):
await interaction.response.edit_message(view=None)
self.stop()
# async def on_timeout(self):
# await self.ctx.
async def interaction_check(self, interaction) -> bool:
if interaction.user != self.ctx.author:
await interaction.response.send_message("You can't use these buttons, they're someone else's!",
ephemeral=True)
return False
else:
return True
class BlackJackButtons(View):
def __init__(self, ctx):
super().__init__(timeout=180)
self.ctx = ctx
self.clickedHit = False
self.clickedStand = False
self.clickedDoubleDown = False
async def on_timeout(self):
for child in self.children:
child.disabled = True
await self.message.edit(view=None)
@discord.ui.button(label="hit", style=discord.ButtonStyle.gray, emoji="<:hit:1119262723285467156> ")
async def hit_button_callback(self, button, interaction):
self.clickedHit = True
await interaction.response.defer()
self.stop()
@discord.ui.button(label="stand", style=discord.ButtonStyle.gray, emoji="<:stand:1118923298298929154>")
async def stand_button_callback(self, button, interaction):
self.clickedStand = True
await interaction.response.defer()
self.stop()
# @discord.ui.button(label="double down", style=discord.ButtonStyle.gray, emoji="<:double_down:1118923344549523656>")
# async def double_down_button_callback(self):
# self.clickedDoubleDown = True
# self.stop()
async def interaction_check(self, interaction) -> bool:
if interaction.user != self.ctx.author:
await interaction.response.send_message("You can't use these buttons, they're someone else's!",
ephemeral=True)
return False
else:
return True
class ExchangeConfirmation(View):
def __init__(self, ctx):
super().__init__(timeout=180)
self.ctx = ctx
self.clickedConfirm = False
async def on_timeout(self):
for child in self.children:
child.disabled = True
await self.message.edit(view=None)
@discord.ui.button(label="Confirm", style=discord.ButtonStyle.green)
async def confirm_button_callback(self, button, interaction):
await interaction.response.edit_message(view=None)
self.clickedConfirm = True
self.stop()
@discord.ui.button(label="Stop", style=discord.ButtonStyle.red)
async def stop_button_callback(self, button, interaction):
await interaction.response.edit_message(view=None)
self.stop()
async def interaction_check(self, interaction) -> bool:
if interaction.user != self.ctx.author:
await interaction.response.send_message("You can't use these buttons, they're someone else's!",
ephemeral=True)
return False
else:
return True
class Confirm(View):
def __init__(self, ctx):
super().__init__(timeout=300)
self.ctx = ctx
self.clickedConfirm = False
async def on_timeout(self):
for child in self.children:
child.disabled = True
await self.message.edit(view=None)
@discord.ui.button(label="Post it!", style=discord.ButtonStyle.green)
async def short_button_callback(self, button, interaction):
await interaction.response.edit_message(view=None)
self.clickedConfirm = True
self.stop()
@discord.ui.button(label="Stop", style=discord.ButtonStyle.red)
async def extended_button_callback(self, button, interaction):
await interaction.response.edit_message(view=None)
self.stop()
# async def on_timeout(self):
# await self.ctx.
async def interaction_check(self, interaction) -> bool:
if interaction.user != self.ctx.author:
await interaction.response.send_message("You can't use these buttons, they're someone else's!",
ephemeral=True)
return False
else:
return True
class DuelChallenge(View):
def __init__(self, opponent):
super().__init__(timeout=60)
self.opponent = opponent
self.clickedConfirm = False
self.clickedDeny = False
async def on_timeout(self):
for child in self.children:
child.disabled = True
await self.message.edit(view=None)
@discord.ui.button(label="accept", style=discord.ButtonStyle.green)
async def short_button_callback(self, button, interaction):
await interaction.response.edit_message(view=None)
self.clickedConfirm = True
self.stop()
@discord.ui.button(label="deny", style=discord.ButtonStyle.red)
async def extended_button_callback(self, button, interaction):
await interaction.response.edit_message(view=None)
self.clickedDeny = True
self.stop()
async def interaction_check(self, interaction) -> bool:
if interaction.user != self.opponent:
await interaction.response.send_message("You can't use these buttons, they're someone else's!",
ephemeral=True)
return False
else:
return True
class LocationOptions(discord.ui.View):
def __init__(self, ctx):
super().__init__(timeout=120)
self.ctx = ctx
self.location = None
async def on_timeout(self):
for child in self.children:
child.disabled = True
await self.message.edit(view=None)
async def interaction_check(self, interaction) -> bool:
if interaction.user != self.ctx.author:
await interaction.response.send_message("You can't use this menu, it's someone else's!", ephemeral=True)
return False
else:
return True
@discord.ui.select(
min_values=1,
max_values=1,
options=[
discord.SelectOption(
label="Choose a continent",
default=True
),
discord.SelectOption(
label="Africa"
),
discord.SelectOption(
label="Europe"
),
discord.SelectOption(
label="Asia"
),
discord.SelectOption(
label="North America"
),
discord.SelectOption(
label="South America"
),
discord.SelectOption(
label="Oceania"
)
]
)
async def select_callback(self, select, interaction):
self.location = select.values[0]
await interaction.response.edit_message(view=None)
self.stop()