mirror of
https://github.com/wlinator/luminara.git
synced 2024-10-02 18:23:12 +00:00
Rewrite blackjack command
This commit is contained in:
parent
7f0f250bff
commit
aa8044e528
1 changed files with 326 additions and 267 deletions
|
@ -1,5 +1,6 @@
|
|||
import random
|
||||
from datetime import datetime
|
||||
from typing import List, Tuple
|
||||
|
||||
import discord
|
||||
import pytz
|
||||
|
@ -12,224 +13,276 @@ from lib.exceptions.LumiExceptions import LumiException
|
|||
from services.currency_service import Currency
|
||||
from services.stats_service import BlackJackStats
|
||||
|
||||
est = pytz.timezone("US/Eastern")
|
||||
active_blackjack_games = {}
|
||||
EST = pytz.timezone("US/Eastern")
|
||||
ACTIVE_BLACKJACK_GAMES: dict[int, bool] = {}
|
||||
|
||||
Card = str
|
||||
Hand = List[Card]
|
||||
|
||||
|
||||
async def cmd(ctx, bet: int):
|
||||
"""
|
||||
status states:
|
||||
0 = game start
|
||||
1 = player busted
|
||||
2 = player won with 21 (after hit)
|
||||
3 = dealer busted
|
||||
4 = dealer won
|
||||
5 = player won with 21 (blackjack)
|
||||
async def cmd(ctx: commands.Context, bet: int) -> None:
|
||||
"""
|
||||
Handle the blackjack command.
|
||||
|
||||
# check if the player already has an active blackjack going
|
||||
if ctx.author.id in active_blackjack_games:
|
||||
Args:
|
||||
ctx (commands.Context): The command context.
|
||||
bet (int): The amount of currency to bet.
|
||||
|
||||
Raises:
|
||||
LumiException: If the player is already in a game.
|
||||
commands.BadArgument: If the bet is invalid or insufficient funds.
|
||||
"""
|
||||
if ctx.author.id in ACTIVE_BLACKJACK_GAMES:
|
||||
raise LumiException(CONST.STRINGS["error_already_playing_blackjack"])
|
||||
|
||||
# Currency handler
|
||||
ctx_currency = Currency(ctx.author.id)
|
||||
currency = Currency(ctx.author.id)
|
||||
if bet > currency.balance:
|
||||
raise commands.BadArgument("You don't have enough cash.")
|
||||
if bet <= 0:
|
||||
raise commands.BadArgument("The bet you entered is invalid.")
|
||||
|
||||
# check if the user has enough cash
|
||||
player_balance = ctx_currency.balance
|
||||
if bet > player_balance:
|
||||
raise commands.BadArgument("you don't have enough cash.")
|
||||
elif bet <= 0:
|
||||
raise commands.BadArgument("the bet you entered is invalid.")
|
||||
|
||||
active_blackjack_games[ctx.author.id] = True
|
||||
ACTIVE_BLACKJACK_GAMES[ctx.author.id] = True
|
||||
|
||||
try:
|
||||
deck = get_new_deck()
|
||||
multiplier = float(CONST.BLACKJACK["reward_multiplier"])
|
||||
|
||||
player_hand = [deal_card(deck), deal_card(deck)]
|
||||
dealer_hand = [deal_card(deck)]
|
||||
# calculate initial hands
|
||||
player_hand_value = calculate_hand_value(player_hand)
|
||||
dealer_hand_value = calculate_hand_value(dealer_hand)
|
||||
|
||||
status = 0 if player_hand_value != 21 else 5
|
||||
view = interaction.BlackJackButtons(ctx)
|
||||
playing_embed = False
|
||||
|
||||
while status == 0:
|
||||
if not playing_embed:
|
||||
await ctx.respond(
|
||||
embed=blackjack_show(
|
||||
ctx,
|
||||
Currency.format_human(bet),
|
||||
player_hand,
|
||||
dealer_hand,
|
||||
player_hand_value,
|
||||
dealer_hand_value,
|
||||
),
|
||||
view=view,
|
||||
content=ctx.author.mention,
|
||||
)
|
||||
|
||||
playing_embed = True
|
||||
|
||||
await view.wait()
|
||||
|
||||
if view.clickedHit:
|
||||
# player draws a card & value is calculated
|
||||
player_hand.append(deal_card(deck))
|
||||
player_hand_value = calculate_hand_value(player_hand)
|
||||
|
||||
if player_hand_value > 21:
|
||||
status = 1
|
||||
break
|
||||
elif player_hand_value == 21:
|
||||
status = 2
|
||||
break
|
||||
|
||||
elif view.clickedStand:
|
||||
# player stands, dealer draws cards until he wins OR busts
|
||||
while dealer_hand_value <= player_hand_value:
|
||||
dealer_hand.append(deal_card(deck))
|
||||
dealer_hand_value = calculate_hand_value(dealer_hand)
|
||||
|
||||
status = 3 if dealer_hand_value > 21 else 4
|
||||
break
|
||||
else:
|
||||
# timed out
|
||||
ctx_currency.take_balance(bet)
|
||||
ctx_currency.push()
|
||||
raise LumiException(CONST.STRINGS["error_out_of_time_economy"])
|
||||
|
||||
# refresh
|
||||
view = interaction.BlackJackButtons(ctx)
|
||||
embed = blackjack_show(
|
||||
ctx,
|
||||
Currency.format_human(bet),
|
||||
player_hand,
|
||||
dealer_hand,
|
||||
player_hand_value,
|
||||
dealer_hand_value,
|
||||
)
|
||||
|
||||
await ctx.edit(embed=embed, view=view, content=ctx.author.mention)
|
||||
|
||||
"""
|
||||
At this point the game has concluded, generate a final output & backend
|
||||
"""
|
||||
|
||||
payout = bet * multiplier if status != 5 else bet * 2
|
||||
is_won = status not in [1, 4]
|
||||
|
||||
embed = blackjack_finished(
|
||||
ctx,
|
||||
Currency.format_human(bet),
|
||||
player_hand_value,
|
||||
dealer_hand_value,
|
||||
Currency.format_human(payout),
|
||||
status,
|
||||
)
|
||||
|
||||
if playing_embed:
|
||||
await ctx.edit(embed=embed, view=None, content=ctx.author.mention)
|
||||
else:
|
||||
await ctx.respond(embed=embed, view=None, content=ctx.author.mention)
|
||||
|
||||
# change balance
|
||||
# if status == 1 or status == 4:
|
||||
if not is_won:
|
||||
ctx_currency.take_balance(bet)
|
||||
ctx_currency.push()
|
||||
|
||||
# push stats (low priority)
|
||||
stats = BlackJackStats(
|
||||
user_id=ctx.author.id,
|
||||
is_won=False,
|
||||
bet=bet,
|
||||
payout=0,
|
||||
hand_player=player_hand,
|
||||
hand_dealer=dealer_hand,
|
||||
)
|
||||
|
||||
else:
|
||||
ctx_currency.add_balance(payout)
|
||||
ctx_currency.push()
|
||||
|
||||
# push stats (low priority)
|
||||
stats = BlackJackStats(
|
||||
user_id=ctx.author.id,
|
||||
is_won=True,
|
||||
bet=bet,
|
||||
payout=payout,
|
||||
hand_player=player_hand,
|
||||
hand_dealer=dealer_hand,
|
||||
)
|
||||
|
||||
stats.push()
|
||||
|
||||
await play_blackjack(ctx, currency, bet)
|
||||
except Exception as e:
|
||||
# await ctx.respond(embed=GenericErrors.default_exception(ctx))
|
||||
logger.error("Something went wrong in the blackjack command: ", e)
|
||||
|
||||
logger.error(f"Error in blackjack command: {e}")
|
||||
finally:
|
||||
# remove player from active games list
|
||||
del active_blackjack_games[ctx.author.id]
|
||||
del ACTIVE_BLACKJACK_GAMES[ctx.author.id]
|
||||
|
||||
|
||||
def blackjack_show(
|
||||
ctx,
|
||||
bet,
|
||||
player_hand,
|
||||
dealer_hand,
|
||||
player_hand_value,
|
||||
dealer_hand_value,
|
||||
):
|
||||
current_time = datetime.now(est).strftime("%I:%M %p")
|
||||
async def play_blackjack(ctx: commands.Context, currency: Currency, bet: int) -> None:
|
||||
"""
|
||||
Play a game of blackjack.
|
||||
|
||||
Args:
|
||||
ctx (commands.Context): The command context.
|
||||
currency (Currency): The player's currency service.
|
||||
bet (int): The amount bet.
|
||||
"""
|
||||
deck = get_new_deck()
|
||||
player_hand, dealer_hand = initial_deal(deck)
|
||||
multiplier = float(CONST.BLACKJACK["reward_multiplier"])
|
||||
|
||||
status = 0 if calculate_hand_value(player_hand) != 21 else 5
|
||||
view = interaction.BlackJackButtons(ctx)
|
||||
playing_embed = False
|
||||
|
||||
while status == 0:
|
||||
player_value = calculate_hand_value(player_hand)
|
||||
dealer_value = calculate_hand_value(dealer_hand)
|
||||
|
||||
if not playing_embed:
|
||||
await ctx.respond(
|
||||
embed=create_game_embed(
|
||||
ctx,
|
||||
bet,
|
||||
player_hand,
|
||||
dealer_hand,
|
||||
player_value,
|
||||
dealer_value,
|
||||
),
|
||||
view=view,
|
||||
content=ctx.author.mention,
|
||||
)
|
||||
playing_embed = True
|
||||
else:
|
||||
await ctx.edit(
|
||||
embed=create_game_embed(
|
||||
ctx,
|
||||
bet,
|
||||
player_hand,
|
||||
dealer_hand,
|
||||
player_value,
|
||||
dealer_value,
|
||||
),
|
||||
view=view,
|
||||
)
|
||||
|
||||
await view.wait()
|
||||
|
||||
if view.clickedHit:
|
||||
player_hand.append(deal_card(deck))
|
||||
player_value = calculate_hand_value(player_hand)
|
||||
if player_value > 21:
|
||||
status = 1
|
||||
break
|
||||
elif player_value == 21:
|
||||
status = 2
|
||||
break
|
||||
elif view.clickedStand:
|
||||
status = dealer_play(deck, dealer_hand, player_value)
|
||||
break
|
||||
else:
|
||||
currency.take_balance(bet)
|
||||
currency.push()
|
||||
raise LumiException(CONST.STRINGS["error_out_of_time_economy"])
|
||||
|
||||
view = interaction.BlackJackButtons(ctx)
|
||||
|
||||
await handle_game_end(
|
||||
ctx,
|
||||
currency,
|
||||
bet,
|
||||
player_hand,
|
||||
dealer_hand,
|
||||
status,
|
||||
multiplier,
|
||||
playing_embed,
|
||||
)
|
||||
|
||||
|
||||
def initial_deal(deck: List[Card]) -> Tuple[Hand, Hand]:
|
||||
"""
|
||||
Perform the initial deal for blackjack.
|
||||
|
||||
Args:
|
||||
deck (List[Card]): The deck of cards.
|
||||
|
||||
Returns:
|
||||
Tuple[Hand, Hand]: The player's hand and dealer's hand.
|
||||
"""
|
||||
return [deal_card(deck), deal_card(deck)], [deal_card(deck)]
|
||||
|
||||
|
||||
def dealer_play(deck: List[Card], dealer_hand: Hand, player_value: int) -> int:
|
||||
"""
|
||||
Play the dealer's turn.
|
||||
|
||||
Args:
|
||||
deck (List[Card]): The deck of cards.
|
||||
dealer_hand (Hand): The dealer's hand.
|
||||
player_value (int): The player's hand value.
|
||||
|
||||
Returns:
|
||||
int: The game status after dealer's play.
|
||||
"""
|
||||
while calculate_hand_value(dealer_hand) <= player_value:
|
||||
dealer_hand.append(deal_card(deck))
|
||||
return 3 if calculate_hand_value(dealer_hand) > 21 else 4
|
||||
|
||||
|
||||
async def handle_game_end(
|
||||
ctx: commands.Context,
|
||||
currency: Currency,
|
||||
bet: int,
|
||||
player_hand: Hand,
|
||||
dealer_hand: Hand,
|
||||
status: int,
|
||||
multiplier: float,
|
||||
playing_embed: bool,
|
||||
) -> None:
|
||||
"""
|
||||
Handle the end of a blackjack game.
|
||||
|
||||
Args:
|
||||
ctx (commands.Context): The command context.
|
||||
currency (Currency): The player's currency service.
|
||||
bet (int): The amount bet.
|
||||
player_hand (Hand): The player's final hand.
|
||||
dealer_hand (Hand): The dealer's final hand.
|
||||
status (int): The game status.
|
||||
multiplier (float): The payout multiplier.
|
||||
playing_embed (bool): Whether the game was played with embeds.
|
||||
"""
|
||||
player_value = calculate_hand_value(player_hand)
|
||||
dealer_value = calculate_hand_value(dealer_hand)
|
||||
payout = bet * multiplier if status != 5 else bet * 2
|
||||
is_won = status not in [1, 4]
|
||||
|
||||
embed = create_end_game_embed(ctx, bet, player_value, dealer_value, payout, status)
|
||||
|
||||
if playing_embed:
|
||||
await ctx.edit(embed=embed, view=None)
|
||||
else:
|
||||
await ctx.respond(embed=embed, view=None, content=ctx.author.mention)
|
||||
|
||||
if not is_won:
|
||||
currency.take_balance(bet)
|
||||
else:
|
||||
currency.add_balance(payout)
|
||||
currency.push()
|
||||
|
||||
stats = BlackJackStats(
|
||||
user_id=ctx.author.id,
|
||||
is_won=is_won,
|
||||
bet=bet,
|
||||
payout=payout if is_won else 0,
|
||||
hand_player=player_hand,
|
||||
hand_dealer=dealer_hand,
|
||||
)
|
||||
stats.push()
|
||||
|
||||
|
||||
def create_game_embed(
|
||||
ctx: commands.Context,
|
||||
bet: int,
|
||||
player_hand: Hand,
|
||||
dealer_hand: Hand,
|
||||
player_value: int,
|
||||
dealer_value: int,
|
||||
) -> discord.Embed:
|
||||
"""
|
||||
Create an embed for the current game state.
|
||||
|
||||
Args:
|
||||
ctx (commands.Context): The command context.
|
||||
bet (int): The amount bet.
|
||||
player_hand (Hand): The player's hand.
|
||||
dealer_hand (Hand): The dealer's hand.
|
||||
player_value (int): The player's hand value.
|
||||
dealer_value (int): The dealer's hand value.
|
||||
|
||||
Returns:
|
||||
discord.Embed: The game state embed.
|
||||
"""
|
||||
current_time = datetime.now(EST).strftime("%I:%M %p")
|
||||
embed = discord.Embed(
|
||||
title="BlackJack",
|
||||
color=discord.Color.dark_orange(),
|
||||
)
|
||||
|
||||
embed.description = (
|
||||
f"**You**\n"
|
||||
f"Score: {player_hand_value}\n"
|
||||
f"*Hand: {' + '.join(player_hand)}*\n\n"
|
||||
)
|
||||
|
||||
if len(dealer_hand) < 2:
|
||||
embed.description += (
|
||||
description=(
|
||||
f"**You**\n"
|
||||
f"Score: {player_value}\n"
|
||||
f"*Hand: {' + '.join(player_hand)}*\n\n"
|
||||
f"**Dealer**\n"
|
||||
f"Score: {dealer_hand_value}\n"
|
||||
f"*Hand: {dealer_hand[0]} + ??*"
|
||||
)
|
||||
else:
|
||||
embed.description += (
|
||||
f"**Dealer | Score: {dealer_hand_value}**\n"
|
||||
f"*Hand: {' + '.join(dealer_hand)}*"
|
||||
)
|
||||
|
||||
f"Score: {dealer_value}\n"
|
||||
f"*Hand: {dealer_hand[0]} + {'??' if len(dealer_hand) < 2 else ' + '.join(dealer_hand[1:])}*"
|
||||
),
|
||||
)
|
||||
embed.set_author(name=ctx.author.name, icon_url=ctx.author.avatar.url)
|
||||
embed.set_footer(
|
||||
text=f"Bet ${bet} • deck shuffled • Today at {current_time}",
|
||||
text=f"Bet ${Currency.format_human(bet)} • deck shuffled • Today at {current_time}",
|
||||
icon_url="https://i.imgur.com/96jPPXO.png",
|
||||
)
|
||||
|
||||
if thumbnail_url := None:
|
||||
embed.set_thumbnail(url=thumbnail_url)
|
||||
|
||||
return embed
|
||||
|
||||
|
||||
def blackjack_finished(ctx, bet, player_hand_value, dealer_hand_value, payout, status):
|
||||
current_time = datetime.now(est).strftime("%I:%M %p")
|
||||
thumbnail_url = None
|
||||
def create_end_game_embed(
|
||||
ctx: commands.Context,
|
||||
bet: int,
|
||||
player_value: int,
|
||||
dealer_value: int,
|
||||
payout: int,
|
||||
status: int,
|
||||
) -> discord.Embed:
|
||||
"""
|
||||
Create an embed for the end of the game.
|
||||
|
||||
Args:
|
||||
ctx (commands.Context): The command context.
|
||||
bet (int): The amount bet.
|
||||
player_value (int): The player's final hand value.
|
||||
dealer_value (int): The dealer's final hand value.
|
||||
payout (int): The payout amount.
|
||||
status (int): The game status.
|
||||
|
||||
Returns:
|
||||
discord.Embed: The end game embed.
|
||||
"""
|
||||
current_time = datetime.now(EST).strftime("%I:%M %p")
|
||||
embed = discord.Embed(
|
||||
title="BlackJack",
|
||||
)
|
||||
embed.description = (
|
||||
f"You | Score: {player_hand_value}\n" f"Dealer | Score: {dealer_hand_value}"
|
||||
description=f"You | Score: {player_value}\nDealer | Score: {dealer_value}",
|
||||
)
|
||||
embed.set_author(name=ctx.author.name, icon_url=ctx.author.avatar.url)
|
||||
embed.set_footer(
|
||||
|
@ -237,96 +290,102 @@ def blackjack_finished(ctx, bet, player_hand_value, dealer_hand_value, payout, s
|
|||
icon_url="https://i.imgur.com/96jPPXO.png",
|
||||
)
|
||||
|
||||
if status == 1:
|
||||
name = "Busted.."
|
||||
value = f"You lost **${bet}**."
|
||||
thumbnail_url = "https://i.imgur.com/rc68c43.png"
|
||||
color = discord.Color.red()
|
||||
|
||||
elif status == 2:
|
||||
name = "You won with a score of 21!"
|
||||
value = f"You won **${payout}**."
|
||||
thumbnail_url = "https://i.imgur.com/dvIIr2G.png"
|
||||
color = discord.Color.green()
|
||||
|
||||
elif status == 3:
|
||||
name = "The dealer busted. You won!"
|
||||
value = f"You won **${payout}**."
|
||||
thumbnail_url = "https://i.imgur.com/dvIIr2G.png"
|
||||
color = discord.Color.green()
|
||||
|
||||
elif status == 4:
|
||||
name = "You lost.."
|
||||
value = f"You lost **${bet}**."
|
||||
thumbnail_url = "https://i.imgur.com/rc68c43.png"
|
||||
color = discord.Color.red()
|
||||
|
||||
elif status == 5:
|
||||
name = "You won with a natural hand!"
|
||||
value = f"You won **${payout}**."
|
||||
thumbnail_url = "https://i.imgur.com/dvIIr2G.png"
|
||||
color = discord.Color.green()
|
||||
|
||||
else:
|
||||
name = "I.. don't know if you won?"
|
||||
value = "This is an error, please report it."
|
||||
color = discord.Color.red()
|
||||
result = {
|
||||
1: (
|
||||
"Busted..",
|
||||
f"You lost **${Currency.format_human(bet)}**.",
|
||||
discord.Color.red(),
|
||||
"https://i.imgur.com/rc68c43.png",
|
||||
),
|
||||
2: (
|
||||
"You won with a score of 21!",
|
||||
f"You won **${Currency.format_human(payout)}**.",
|
||||
discord.Color.green(),
|
||||
"https://i.imgur.com/dvIIr2G.png",
|
||||
),
|
||||
3: (
|
||||
"The dealer busted. You won!",
|
||||
f"You won **${Currency.format_human(payout)}**.",
|
||||
discord.Color.green(),
|
||||
"https://i.imgur.com/dvIIr2G.png",
|
||||
),
|
||||
4: (
|
||||
"You lost..",
|
||||
f"You lost **${Currency.format_human(bet)}**.",
|
||||
discord.Color.red(),
|
||||
"https://i.imgur.com/rc68c43.png",
|
||||
),
|
||||
5: (
|
||||
"You won with a natural hand!",
|
||||
f"You won **${Currency.format_human(payout)}**.",
|
||||
discord.Color.green(),
|
||||
"https://i.imgur.com/dvIIr2G.png",
|
||||
),
|
||||
}.get(
|
||||
status,
|
||||
(
|
||||
"I.. don't know if you won?",
|
||||
"This is an error, please report it.",
|
||||
discord.Color.red(),
|
||||
None,
|
||||
),
|
||||
)
|
||||
|
||||
name, value, color, thumbnail_url = result
|
||||
embed.add_field(name=name, value=value, inline=False)
|
||||
embed.colour = color
|
||||
if thumbnail_url:
|
||||
embed.set_thumbnail(url=thumbnail_url)
|
||||
|
||||
embed.add_field(
|
||||
name=name,
|
||||
value=value,
|
||||
inline=False,
|
||||
)
|
||||
embed.colour = color
|
||||
|
||||
return embed
|
||||
|
||||
|
||||
def get_new_deck():
|
||||
suits = CONST.BLACKJACK["deck_suits"]
|
||||
ranks = CONST.BLACKJACK["deck_ranks"]
|
||||
deck = []
|
||||
for suit in suits:
|
||||
for rank in ranks:
|
||||
deck.append(rank + suit)
|
||||
def get_new_deck() -> List[Card]:
|
||||
"""
|
||||
Create and shuffle a new deck of cards.
|
||||
|
||||
Returns:
|
||||
List[Card]: A shuffled deck of cards.
|
||||
"""
|
||||
deck = [
|
||||
rank + suit
|
||||
for suit in CONST.BLACKJACK["deck_suits"]
|
||||
for rank in CONST.BLACKJACK["deck_ranks"]
|
||||
]
|
||||
random.shuffle(deck)
|
||||
return deck
|
||||
|
||||
|
||||
def deal_card(deck):
|
||||
def deal_card(deck: List[Card]) -> Card:
|
||||
"""
|
||||
Deal a card from the deck.
|
||||
|
||||
Args:
|
||||
deck (List[Card]): The deck of cards.
|
||||
|
||||
Returns:
|
||||
Card: The dealt card.
|
||||
"""
|
||||
return deck.pop()
|
||||
|
||||
|
||||
def calculate_hand_value(hand):
|
||||
value = 0
|
||||
has_ace = False
|
||||
aces_count = 0
|
||||
|
||||
for card in hand:
|
||||
if card is None:
|
||||
continue
|
||||
|
||||
rank = card[:-1]
|
||||
|
||||
if rank.isdigit():
|
||||
value += int(rank)
|
||||
|
||||
elif rank in ["J", "Q", "K"]:
|
||||
value += 10
|
||||
|
||||
elif rank == "A":
|
||||
value += 11
|
||||
has_ace = True
|
||||
aces_count += 1
|
||||
|
||||
def calculate_hand_value(hand: Hand) -> int:
|
||||
"""
|
||||
An Ace will have a value of 11 unless that would give a player
|
||||
or the dealer a score in excess of 21; in which case, it has a value of 1
|
||||
"""
|
||||
if value > 21 and has_ace:
|
||||
value -= 10 * aces_count
|
||||
Calculate the value of a hand in blackjack.
|
||||
|
||||
Args:
|
||||
hand (Hand): The hand to calculate.
|
||||
|
||||
Returns:
|
||||
int: The value of the hand.
|
||||
"""
|
||||
value = sum(
|
||||
10 if rank in "JQK" else 11 if rank == "A" else int(rank)
|
||||
for card in hand
|
||||
for rank in card[:-1]
|
||||
)
|
||||
aces = sum(card[0] == "A" for card in hand)
|
||||
while value > 21 and aces:
|
||||
value -= 10
|
||||
aces -= 1
|
||||
return value
|
||||
|
|
Loading…
Reference in a new issue