mirror of
https://github.com/wlinator/luminara.git
synced 2024-10-02 18:03:12 +00:00
commit
4fbfc6e05d
5 changed files with 258 additions and 282 deletions
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@ -17,6 +17,7 @@ RUN pip install --no-cache-dir poetry && \
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pip cache purge
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COPY . .
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RUN rm -rf .venv
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ENV LANG=en_US.UTF-8
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ENV LC_ALL=en_US.UTF-8
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@ -22,5 +22,9 @@
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"flowers": "https://i.imgur.com/79XfsbS.png",
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"teapot": "https://i.imgur.com/wFsgSnr.png",
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"muffin": "https://i.imgur.com/hSauh7K.png"
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},
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"other": {
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"cloud": "https://i.imgur.com/rc68c43.png",
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"trophy": "https://i.imgur.com/dvIIr2G.png"
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}
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}
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@ -32,6 +32,23 @@
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"birthday_upcoming_description_line": "🎂 {0} - {1}",
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"birthday_upcoming_no_birthdays": "there are no upcoming birthdays in this server.",
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"birthday_upcoming_no_birthdays_author": "No Upcoming Birthdays",
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"blackjack_bet": "Bet ${0}",
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"blackjack_busted": "Busted..",
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"blackjack_dealer_busted": "The dealer busted. You won!",
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"blackjack_dealer_hand": "**Dealer**\nScore: {0}\n*Hand: {1}*",
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"blackjack_dealer_hidden": "??",
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"blackjack_deck_shuffled": "deck shuffled",
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"blackjack_description": "You | Score: {0}\nDealer | Score: {1}",
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"blackjack_error": "I.. don't know if you won?",
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"blackjack_error_description": "This is an error, please report it.",
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"blackjack_footer": "Game finished",
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"blackjack_lost": "You lost **${0}**.",
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"blackjack_lost_generic": "You lost..",
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"blackjack_player_hand": "**You**\nScore: {0}\n*Hand: {1}*",
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"blackjack_title": "BlackJack",
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"blackjack_won_21": "You won with a score of 21!",
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"blackjack_won_natural": "You won with a natural hand!",
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"blackjack_won_payout": "You won **${0}**.",
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"boost_default_description": "Thanks for boosting, **{0}**!!",
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"boost_default_title": "New Booster",
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"case_case_field": "Case:",
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@ -127,6 +144,7 @@
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"error_birthdays_disabled_author": "Birthdays Disabled",
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"error_birthdays_disabled_description": "birthdays are disabled in this server.",
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"error_birthdays_disabled_footer": "Contact a mod to enable them.",
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"error_blackjack_game_error": "something went wrong while playing blackjack.",
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"error_boost_image_url_invalid": "the image URL must end with `.jpg` or `.png`.",
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"error_bot_missing_permissions_author": "Bot Missing Permissions",
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"error_bot_missing_permissions_description": "Lumi lacks the required permissions to run this command.",
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@ -134,6 +152,7 @@
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"error_command_cooldown_description": "try again in **{0:02d}:{1:02d}**.",
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"error_command_not_found": "No command called \"{0}\" found.",
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"error_image_url_invalid": "invalid image URL.",
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"error_invalid_bet": "the bet you entered is invalid.",
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"error_invalid_duration": "Invalid duration: {0}",
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"error_invalid_duration_author": "Invalid Duration",
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"error_invalid_duration_description": "Please provide a valid duration between 1 minute and 30 days.",
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@ -145,6 +164,7 @@
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"error_no_case_found_description": "no case found with that ID.",
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"error_no_private_message_author": "Guild Only",
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"error_no_private_message_description": "this command can only be used in servers.",
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"error_not_enough_cash": "you don't have enough cash.",
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"error_not_owner_author": "Owner Only",
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"error_not_owner_description": "this command requires Lumi ownership permissions.",
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"error_out_of_time": "you ran out of time.",
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@ -262,4 +282,4 @@
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"xp_level": "Level {0}",
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"xp_progress": "Progress to next level",
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"xp_server_rank": "Server Rank: #{0}"
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}
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}
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@ -84,6 +84,10 @@ class Constants:
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TEAPOT_ART = ART["juicybblue"]["teapot"]
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MUFFIN_ART = ART["juicybblue"]["muffin"]
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# other art
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CLOUD_ART = ART["other"]["cloud"]
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TROPHY_ART = ART["other"]["trophy"]
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# birthdays
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BIRTHDAY_MESSAGES = JsonCache.read_json("birthday")["birthday_messages"]
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BIRTHDAY_MONTHS = JsonCache.read_json("birthday")["months"]
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@ -1,332 +1,279 @@
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import random
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from datetime import datetime
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from typing import List, Tuple
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import discord
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import pytz
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from discord.ext import commands
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from loguru import logger
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from lib import interaction
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from lib.constants import CONST
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from lib.exceptions.LumiExceptions import LumiException
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from services.currency_service import Currency
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from services.stats_service import BlackJackStats
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from lib.embed_builder import EmbedBuilder
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est = pytz.timezone("US/Eastern")
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active_blackjack_games = {}
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EST = pytz.timezone("US/Eastern")
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ACTIVE_BLACKJACK_GAMES: dict[int, bool] = {}
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Card = str
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Hand = List[Card]
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async def cmd(ctx, bet: int):
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"""
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status states:
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0 = game start
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1 = player busted
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2 = player won with 21 (after hit)
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3 = dealer busted
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4 = dealer won
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5 = player won with 21 (blackjack)
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"""
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# check if the player already has an active blackjack going
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if ctx.author.id in active_blackjack_games:
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async def cmd(ctx: commands.Context, bet: int) -> None:
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if ctx.author.id in ACTIVE_BLACKJACK_GAMES:
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raise LumiException(CONST.STRINGS["error_already_playing_blackjack"])
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# Currency handler
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ctx_currency = Currency(ctx.author.id)
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currency = Currency(ctx.author.id)
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if bet > currency.balance:
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raise LumiException(CONST.STRINGS["error_not_enough_cash"])
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if bet <= 0:
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raise LumiException(CONST.STRINGS["error_invalid_bet"])
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# check if the user has enough cash
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player_balance = ctx_currency.balance
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if bet > player_balance:
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raise commands.BadArgument("you don't have enough cash.")
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elif bet <= 0:
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raise commands.BadArgument("the bet you entered is invalid.")
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active_blackjack_games[ctx.author.id] = True
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ACTIVE_BLACKJACK_GAMES[ctx.author.id] = True
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try:
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deck = get_new_deck()
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multiplier = float(CONST.BLACKJACK["reward_multiplier"])
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player_hand = [deal_card(deck), deal_card(deck)]
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dealer_hand = [deal_card(deck)]
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# calculate initial hands
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player_hand_value = calculate_hand_value(player_hand)
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dealer_hand_value = calculate_hand_value(dealer_hand)
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status = 0 if player_hand_value != 21 else 5
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view = interaction.BlackJackButtons(ctx)
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playing_embed = False
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while status == 0:
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if not playing_embed:
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await ctx.respond(
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embed=blackjack_show(
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ctx,
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Currency.format_human(bet),
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player_hand,
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dealer_hand,
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player_hand_value,
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dealer_hand_value,
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),
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view=view,
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content=ctx.author.mention,
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)
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playing_embed = True
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await view.wait()
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if view.clickedHit:
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# player draws a card & value is calculated
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player_hand.append(deal_card(deck))
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player_hand_value = calculate_hand_value(player_hand)
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if player_hand_value > 21:
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status = 1
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break
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elif player_hand_value == 21:
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status = 2
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break
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elif view.clickedStand:
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# player stands, dealer draws cards until he wins OR busts
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while dealer_hand_value <= player_hand_value:
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dealer_hand.append(deal_card(deck))
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dealer_hand_value = calculate_hand_value(dealer_hand)
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status = 3 if dealer_hand_value > 21 else 4
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break
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else:
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# timed out
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ctx_currency.take_balance(bet)
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ctx_currency.push()
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raise LumiException(CONST.STRINGS["error_out_of_time_economy"])
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# refresh
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view = interaction.BlackJackButtons(ctx)
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embed = blackjack_show(
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ctx,
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Currency.format_human(bet),
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player_hand,
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dealer_hand,
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player_hand_value,
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dealer_hand_value,
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)
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await ctx.edit(embed=embed, view=view, content=ctx.author.mention)
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"""
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At this point the game has concluded, generate a final output & backend
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"""
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payout = bet * multiplier if status != 5 else bet * 2
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is_won = status not in [1, 4]
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embed = blackjack_finished(
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ctx,
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Currency.format_human(bet),
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player_hand_value,
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dealer_hand_value,
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Currency.format_human(payout),
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status,
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)
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if playing_embed:
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await ctx.edit(embed=embed, view=None, content=ctx.author.mention)
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else:
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await ctx.respond(embed=embed, view=None, content=ctx.author.mention)
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# change balance
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# if status == 1 or status == 4:
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if not is_won:
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ctx_currency.take_balance(bet)
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ctx_currency.push()
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# push stats (low priority)
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stats = BlackJackStats(
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user_id=ctx.author.id,
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is_won=False,
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bet=bet,
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payout=0,
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hand_player=player_hand,
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hand_dealer=dealer_hand,
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)
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else:
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ctx_currency.add_balance(payout)
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ctx_currency.push()
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# push stats (low priority)
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stats = BlackJackStats(
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user_id=ctx.author.id,
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is_won=True,
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bet=bet,
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payout=payout,
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hand_player=player_hand,
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hand_dealer=dealer_hand,
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)
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stats.push()
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await play_blackjack(ctx, currency, bet)
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except Exception as e:
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# await ctx.respond(embed=GenericErrors.default_exception(ctx))
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logger.error("Something went wrong in the blackjack command: ", e)
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raise LumiException(CONST.STRINGS["error_blackjack_game_error"]) from e
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finally:
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# remove player from active games list
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del active_blackjack_games[ctx.author.id]
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del ACTIVE_BLACKJACK_GAMES[ctx.author.id]
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def blackjack_show(
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ctx,
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bet,
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player_hand,
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dealer_hand,
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player_hand_value,
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dealer_hand_value,
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):
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current_time = datetime.now(est).strftime("%I:%M %p")
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embed = discord.Embed(
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title="BlackJack",
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color=discord.Color.dark_orange(),
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)
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async def play_blackjack(ctx: commands.Context, currency: Currency, bet: int) -> None:
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deck = get_new_deck()
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player_hand, dealer_hand = initial_deal(deck)
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multiplier = float(CONST.BLACKJACK["reward_multiplier"])
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embed.description = (
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f"**You**\n"
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f"Score: {player_hand_value}\n"
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f"*Hand: {' + '.join(player_hand)}*\n\n"
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)
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player_value = calculate_hand_value(player_hand)
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status = 5 if player_value == 21 else 0
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view = interaction.BlackJackButtons(ctx)
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playing_embed = False
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if len(dealer_hand) < 2:
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embed.description += (
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f"**Dealer**\n"
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f"Score: {dealer_hand_value}\n"
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f"*Hand: {dealer_hand[0]} + ??*"
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while status == 0:
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dealer_value = calculate_hand_value(dealer_hand)
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embed = create_game_embed(
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ctx,
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bet,
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player_hand,
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dealer_hand,
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player_value,
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dealer_value,
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)
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if not playing_embed:
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await ctx.respond(embed=embed, view=view, content=ctx.author.mention)
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playing_embed = True
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else:
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await ctx.edit(embed=embed, view=view)
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await view.wait()
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if view.clickedHit:
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player_hand.append(deal_card(deck))
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player_value = calculate_hand_value(player_hand)
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if player_value > 21:
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status = 1
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break
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elif player_value == 21:
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status = 2
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break
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elif view.clickedStand:
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status = dealer_play(deck, dealer_hand, player_value)
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break
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else:
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currency.take_balance(bet)
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currency.push()
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raise LumiException(CONST.STRINGS["error_out_of_time_economy"])
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view = interaction.BlackJackButtons(ctx)
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await handle_game_end(
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ctx,
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currency,
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bet,
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player_hand,
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dealer_hand,
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status,
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multiplier,
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playing_embed,
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)
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def initial_deal(deck: List[Card]) -> Tuple[Hand, Hand]:
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return [deal_card(deck) for _ in range(2)], [deal_card(deck)]
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def dealer_play(deck: List[Card], dealer_hand: Hand, player_value: int) -> int:
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while calculate_hand_value(dealer_hand) <= player_value:
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dealer_hand.append(deal_card(deck))
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return 3 if calculate_hand_value(dealer_hand) > 21 else 4
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async def handle_game_end(
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ctx: commands.Context,
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currency: Currency,
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bet: int,
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player_hand: Hand,
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dealer_hand: Hand,
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status: int,
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multiplier: float,
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playing_embed: bool,
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) -> None:
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player_value = calculate_hand_value(player_hand)
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dealer_value = calculate_hand_value(dealer_hand)
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payout = bet * (2 if status == 5 else multiplier)
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is_won = status not in [1, 4]
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embed = create_end_game_embed(ctx, bet, player_value, dealer_value, payout, status)
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if playing_embed:
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await ctx.edit(embed=embed, view=None)
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else:
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embed.description += (
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f"**Dealer | Score: {dealer_hand_value}**\n"
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f"*Hand: {' + '.join(dealer_hand)}*"
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)
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await ctx.respond(embed=embed, view=None, content=ctx.author.mention)
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embed.set_author(name=ctx.author.name, icon_url=ctx.author.avatar.url)
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embed.set_footer(
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text=f"Bet ${bet} • deck shuffled • Today at {current_time}",
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icon_url="https://i.imgur.com/96jPPXO.png",
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currency.add_balance(payout) if is_won else currency.take_balance(bet)
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currency.push()
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BlackJackStats(
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user_id=ctx.author.id,
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is_won=is_won,
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bet=bet,
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payout=payout if is_won else 0,
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hand_player=player_hand,
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hand_dealer=dealer_hand,
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).push()
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||||
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||||
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def create_game_embed(
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ctx: commands.Context,
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bet: int,
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player_hand: Hand,
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dealer_hand: Hand,
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player_value: int,
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dealer_value: int,
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) -> discord.Embed:
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player_hand_str = " + ".join(player_hand)
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dealer_hand_str = f"{dealer_hand[0]} + " + (
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CONST.STRINGS["blackjack_dealer_hidden"]
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||||
if len(dealer_hand) < 2
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else " + ".join(dealer_hand[1:])
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||||
)
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if thumbnail_url := None:
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embed.set_thumbnail(url=thumbnail_url)
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return embed
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||||
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def blackjack_finished(ctx, bet, player_hand_value, dealer_hand_value, payout, status):
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current_time = datetime.now(est).strftime("%I:%M %p")
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thumbnail_url = None
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||||
|
||||
embed = discord.Embed(
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||||
title="BlackJack",
|
||||
)
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||||
embed.description = (
|
||||
f"You | Score: {player_hand_value}\n" f"Dealer | Score: {dealer_hand_value}"
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||||
)
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embed.set_author(name=ctx.author.name, icon_url=ctx.author.avatar.url)
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||||
embed.set_footer(
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||||
text=f"Game finished • Today at {current_time}",
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icon_url="https://i.imgur.com/96jPPXO.png",
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description = (
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f"{CONST.STRINGS['blackjack_player_hand'].format(player_value, player_hand_str)}\n\n"
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f"{CONST.STRINGS['blackjack_dealer_hand'].format(dealer_value, dealer_hand_str)}"
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||||
)
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if status == 1:
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name = "Busted.."
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||||
value = f"You lost **${bet}**."
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thumbnail_url = "https://i.imgur.com/rc68c43.png"
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color = discord.Color.red()
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footer_text = (
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f"{CONST.STRINGS['blackjack_bet'].format(Currency.format_human(bet))} • "
|
||||
f"{CONST.STRINGS['blackjack_deck_shuffled']}"
|
||||
)
|
||||
|
||||
elif status == 2:
|
||||
name = "You won with a score of 21!"
|
||||
value = f"You won **${payout}**."
|
||||
thumbnail_url = "https://i.imgur.com/dvIIr2G.png"
|
||||
color = discord.Color.green()
|
||||
return EmbedBuilder.create_embed(
|
||||
ctx,
|
||||
title=CONST.STRINGS["blackjack_title"],
|
||||
color=discord.Colour.embed_background(),
|
||||
description=description,
|
||||
footer_text=footer_text,
|
||||
footer_icon_url=CONST.MUFFIN_ART,
|
||||
show_name=False,
|
||||
hide_timestamp=True,
|
||||
)
|
||||
|
||||
elif status == 3:
|
||||
name = "The dealer busted. You won!"
|
||||
value = f"You won **${payout}**."
|
||||
thumbnail_url = "https://i.imgur.com/dvIIr2G.png"
|
||||
color = discord.Color.green()
|
||||
|
||||
elif status == 4:
|
||||
name = "You lost.."
|
||||
value = f"You lost **${bet}**."
|
||||
thumbnail_url = "https://i.imgur.com/rc68c43.png"
|
||||
color = discord.Color.red()
|
||||
def create_end_game_embed(
|
||||
ctx: commands.Context,
|
||||
bet: int,
|
||||
player_value: int,
|
||||
dealer_value: int,
|
||||
payout: int,
|
||||
status: int,
|
||||
) -> discord.Embed:
|
||||
embed = EmbedBuilder.create_embed(
|
||||
ctx,
|
||||
title=CONST.STRINGS["blackjack_title"],
|
||||
color=discord.Colour.embed_background(),
|
||||
description=CONST.STRINGS["blackjack_description"].format(
|
||||
player_value,
|
||||
dealer_value,
|
||||
),
|
||||
footer_text=CONST.STRINGS["blackjack_footer"],
|
||||
footer_icon_url=CONST.MUFFIN_ART,
|
||||
show_name=False,
|
||||
)
|
||||
|
||||
elif status == 5:
|
||||
name = "You won with a natural hand!"
|
||||
value = f"You won **${payout}**."
|
||||
thumbnail_url = "https://i.imgur.com/dvIIr2G.png"
|
||||
color = discord.Color.green()
|
||||
|
||||
else:
|
||||
name = "I.. don't know if you won?"
|
||||
value = "This is an error, please report it."
|
||||
color = discord.Color.red()
|
||||
result = {
|
||||
1: (
|
||||
CONST.STRINGS["blackjack_busted"],
|
||||
CONST.STRINGS["blackjack_lost"].format(Currency.format_human(bet)),
|
||||
discord.Color.red(),
|
||||
CONST.CLOUD_ART,
|
||||
),
|
||||
2: (
|
||||
CONST.STRINGS["blackjack_won_21"],
|
||||
CONST.STRINGS["blackjack_won_payout"].format(Currency.format_human(payout)),
|
||||
discord.Color.green(),
|
||||
CONST.TROPHY_ART,
|
||||
),
|
||||
3: (
|
||||
CONST.STRINGS["blackjack_dealer_busted"],
|
||||
CONST.STRINGS["blackjack_won_payout"].format(Currency.format_human(payout)),
|
||||
discord.Color.green(),
|
||||
CONST.TROPHY_ART,
|
||||
),
|
||||
4: (
|
||||
CONST.STRINGS["blackjack_lost_generic"],
|
||||
CONST.STRINGS["blackjack_lost"].format(Currency.format_human(bet)),
|
||||
discord.Color.red(),
|
||||
CONST.CLOUD_ART,
|
||||
),
|
||||
5: (
|
||||
CONST.STRINGS["blackjack_won_natural"],
|
||||
CONST.STRINGS["blackjack_won_payout"].format(Currency.format_human(payout)),
|
||||
discord.Color.green(),
|
||||
CONST.TROPHY_ART,
|
||||
),
|
||||
}.get(
|
||||
status,
|
||||
(
|
||||
CONST.STRINGS["blackjack_error"],
|
||||
CONST.STRINGS["blackjack_error_description"],
|
||||
discord.Color.red(),
|
||||
None,
|
||||
),
|
||||
)
|
||||
|
||||
name, value, color, thumbnail_url = result
|
||||
embed.add_field(name=name, value=value, inline=False)
|
||||
embed.colour = color
|
||||
if thumbnail_url:
|
||||
embed.set_thumbnail(url=thumbnail_url)
|
||||
|
||||
embed.add_field(
|
||||
name=name,
|
||||
value=value,
|
||||
inline=False,
|
||||
)
|
||||
embed.colour = color
|
||||
|
||||
return embed
|
||||
|
||||
|
||||
def get_new_deck():
|
||||
suits = CONST.BLACKJACK["deck_suits"]
|
||||
ranks = CONST.BLACKJACK["deck_ranks"]
|
||||
deck = []
|
||||
for suit in suits:
|
||||
for rank in ranks:
|
||||
deck.append(rank + suit)
|
||||
def get_new_deck() -> List[Card]:
|
||||
deck = [
|
||||
rank + suit
|
||||
for suit in CONST.BLACKJACK["deck_suits"]
|
||||
for rank in CONST.BLACKJACK["deck_ranks"]
|
||||
]
|
||||
random.shuffle(deck)
|
||||
return deck
|
||||
|
||||
|
||||
def deal_card(deck):
|
||||
def deal_card(deck: List[Card]) -> Card:
|
||||
return deck.pop()
|
||||
|
||||
|
||||
def calculate_hand_value(hand):
|
||||
value = 0
|
||||
has_ace = False
|
||||
aces_count = 0
|
||||
|
||||
for card in hand:
|
||||
if card is None:
|
||||
continue
|
||||
|
||||
rank = card[:-1]
|
||||
|
||||
if rank.isdigit():
|
||||
value += int(rank)
|
||||
|
||||
elif rank in ["J", "Q", "K"]:
|
||||
value += 10
|
||||
|
||||
elif rank == "A":
|
||||
value += 11
|
||||
has_ace = True
|
||||
aces_count += 1
|
||||
|
||||
"""
|
||||
An Ace will have a value of 11 unless that would give a player
|
||||
or the dealer a score in excess of 21; in which case, it has a value of 1
|
||||
"""
|
||||
if value > 21 and has_ace:
|
||||
value -= 10 * aces_count
|
||||
|
||||
def calculate_hand_value(hand: Hand) -> int:
|
||||
value = sum(
|
||||
10 if rank in "JQK" else 11 if rank == "A" else int(rank)
|
||||
for card in hand
|
||||
for rank in card[:-1]
|
||||
)
|
||||
aces = sum(card[0] == "A" for card in hand)
|
||||
while value > 21 and aces:
|
||||
value -= 10
|
||||
aces -= 1
|
||||
return value
|
||||
|
|
Loading…
Reference in a new issue